IT Management Assignment on :Globalized nature of the internet

IT Management Assignment on :Globalized nature of the internet

Introduction

The paper discusses at length about the globalised nature of the internet today which have targeted the children as well. The children are hugely fantasised by the opportunities which a computer game or the fun applications  at the  internet can provide to them the paper aims to bring out that how the children get attracted to the games so much that they use the internet for the longest number of hours in the day. The children today have been attracted to the internet so much so they believe in the virtual worlds which have been created before them instead of believing in the real challenges of life. A blurred vision created by the gamers is actually harmful for the children because they are being affected by the internet culture and that how it has been circumscribing the children in its orbit today. The children prefer the games over the studies they believe in the digital gaming than solving the puzzles in the books and they prefer playing with the friends online sitting at a comfortable couch than to go out and play in the park. The physical exercise is something from which they have been keeping away consistently. The paper first discusses about the concept of the video games, it explains that how the children have been adapting to technology for the past 20-25 years and that ho the gaming has been topping the priority list for the children.

Buy Sample AssignmentThe paper then moves forwards to throw a light upon the role of the online activities and that how it creates stickiness for the present generation to the options which the internet has. The paper further discusses the unfortunate pattern of the online addition in a child and the symptoms which a child shows over internet addition. The ill- factor in the society called obesity is also pointed out in the paper followed by the affect on the mental health of the child too, like the headaches, the low scoring in the class, the reluctance to interact because of the laziness, the strained eyes and the lack of concentration (Wood, R et al 2004 b).  The paper briefly suggests the ways in which parents can deal with the addicted child to the online gaming. The overall attempt of the paper is to put a check of the present reaction of the children with respect to the multimedia industry and the effects on the over-all healthy development of the child.

Get Sample AssignmentConcept of Computer Games Today

It is altogether a new multimedia and the entertainment culture which has arrived as a boon all over the globe. It acts as a hallmark for the entertainment of the children in the field of the technology. Computers today have been trying its level best so as to catch the attention of many of the members of the society but the easiest catches are the children. The driving element for the market is the availability of the multimedia elements that is the games with eye-catching videos and the supporting audio. The young members of the society are the ones who in the present globalised world can be easily caught by the upcoming technologies and the multiple options that are present around. Computer is considered as the master of all the tasks because of the options and the usability factor, but the concept of games is found common among all the children as there are certain animate heroes which are formed by the designers of those games which gradually gain popularity among the children. It feeds the imagination of the children and further paves the way to relate themselves as a character to the computer games (Tavinor, G 2008).

Buy Assignment AustraliaBefore, the advent of computer games it was seen that the children used to play characters in their lives and relied more upon the outdoor activities. On the other hand, the children are more interested to spend time at homes and are consequently reluctant to play the real life heroes because the digital technology is present today with multiple choices of computer games. The concept of the computer game is therefore to grasp as much varied audience as they can, right from the children who like fights and actions to the ones who like adventure. The designers of the games keep all the important factors in their mind, it includes the interest of the boys and the girls, like there are the games which are especially meant for the boys like the racing games, boxing and wrestling and for the girls there are games related to fashion. Cooking, accessories, doll-houses and the mini adventure games (Fromme, J, 2003).

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 Children and Consistent Online Activity

The content of the education today is such which makes it necessary to let the children have all kinds of the facilities back at home. Learning back in school is not enough and therefore it is necessary to get the hold of the concepts clear with the help of the internet resources. In fact it is found that the use of the online resources is made necessary for the children. But, along with this the activities of the children are not only restricted to the educational usage of the resources. The computer is widely used by the children to play music and the games, which they find more interesting, even than their own studies (Childnet Interaction, 2006). The pace of this influence on the society is growing faster with each passing day, as the games and the computer have been gaining attention of the masses rapidly and so the concept of playing online is also popular. One can say that somewhere parents are responsible for making the children sit at the computers for longer periods in the day.

 It can be said that as both the parents are working in the contemporary times so they find it easy to let the child have his /her joystick to play with instead of bothering the busy parents  to take out time for them. Playing computer games or staying online is an absolute boon in the present hour but as much it is turning into a social stigma these days as the children are all the time engaged into the internet activities. The internet is such a vast pool of containing even such resources which might not be appropriate for the children or to the age slab to which they belong. So, in that case it might affect a child’s mental (thought) process and also the cognitive development might be distracted too. The consistent dependence of a child at the internet might be bad for his health as it would only assure loss of creativity and concentration with regard to books and the other academic resources (Feilitzen, C and Carlsson, U, 2002).

Negative effects of Online Activities and the Computer Gaming Interests in Children

Anything or everything if taken up within a limit can be useful for the children, but if the same things or the facilities go beyond the limit then it might be harmful for any individual. Children are the ones who are softest creatures and the easy targets for anything. To count upon the positive aspects of internet, one can see the range of the options and the data that are available at the internet, to make up or the leisure time of the children internet has a lot many activities which can be performed by the children. The use of the internet at one side makes sure that the active thinking is initiated in the child. There are many games which make the brain to run wisely and in a sharp manner. On the other hand there are many ill effects o the prolonged use of the internet and the addictive usage of the computer games (Streetdirectory 2012).

The negative impact firstly can be found to affect the mental health, because the child can easily fall prey to many online frauds or the inappropriate contents. In the present generation of Web 2.0 it is common that internet is so fast in everything which it circumscribes within it. The pages which the children access might contain multiple hidden files or the hyperlinks which do not even need to b clicked. The children are immature and the first effect can be felt at their innocent selves. They could easily be falling for the cyber-crime, pornography or social harassment which might have a direct affect on their physical heath too along with the degradation of the mental health of the child. This way, the children are seen to face depression, restlessness, reluctance to speak out, headache or lack of concentration in their studies. Also, the prolonged usage of the computer does acts as a barrier for the development of the child in terms of physical heath because the stickiness which is created with the computer the child do not feel like indulging into any outdoor activity or playing the games in the park or the garden outside (Henzey, M 2011).

  1. Addiction to Video Games

The addiction to the games is seen as something in which the children have been exploring the technology to the extent by which it is being harmful for the children. The addiction is something which is being put to check by the parents when they see their children going away from the reality of life.  In the US, the survey was conducted by the Harris Interactive in the year 2007 where the kids were surveyed between the age group of 8 to 18, and it was estimated that children were indulged in more than 45 hours in a week. In the survey it was brought that around 25% of the people were of the view that they themselves felt that they were addicted to the video games. According to the Director of Iowa State University, it was brought that one among every ten in the young adults was so much addicted to the games that it was found damaging to their schools and the family (Young, 2009).  The statistics not only said that the children only played games online but they were addicted to watching videos, handling their accounts at social networking and blogging. This addiction is harmful for their eyes as sitting in front of the computer screen is harmful for the eyes they are affected to the level that it stresses their mind as a result of which it deteriorates their mental health. The symptoms of addiction which can be seen in the children are:

  • Loss of concentration on studies.
  • Procrastination of important works.
  • The uneven eating habits in the children as they remain more interested in playing games and they get so much involved in the games.
  • The children start demanding much of the time for the play
  • Frequent checking of the emails in a day and the opposite reactions of the children when they denied of internet access (King et al, 2012).
  1. Obesity and Laziness

The corollary of addiction or the prolonged use of the computer to use the technology in the internet games makes a child unhealthy as mentioned above. As a result of the uneven diet schedules the child is said to have the imbalanced life and therefore he/she cannot be called as to be living a simplified and happy life. The prolonged sitting of the child in front of the computers is seen to take away the natural tendency of the child to move out off the four walls of the room in the fresh air outside. The outside games are not played by the child and so the body does not get any chance to play free and use the limbs at least when essential. This way the body is not prepared enough to take any external stress and feels lazy. The lack of concentration and deferring the tasks further becomes a sign that the child does not want to take up anything which would make him act. This laziness thus gradually turns into a habit and the child suffers a lot. The hint of laziness in the body shows that it would gradually make the child more dependent on others and this way many other essential qualities which a child should have would in turn be disintegrated forever (Bener, A et al). The laziness would strongly be accompanied by inactivity of the child and therefore the child would feel sleepy and the fatigued all the time. The only activity which the child would probably do is eating, doing the home work, playing the games or internet activity. The reason for which the children are going obese these days  is that after eating they do not go for walks or play and so for whatever they eat they are not able to burn the fat which they intake with the food. Also, while playing the children mostly prefer to intake the junk foods which are rich in taste but also in fat, but the forwarding reliability on the consumption of the junk items while playing online drastically adds up to the body fat. the growing obesity in the children accompany many other problems like Carpal Tunnel Syndrome, which is symbolised by the numbness that the child can complain of in the wrists and the hands, the burning sensation in the eyes and the constant pain in the neck or backaches which are common.

  1. Disbelief: Living in a virtual world

 Internet is an amazing interface within itself and it creates multiple opportunities for the children from which they can learn many new things and get a chance to improve upon their thinking process. At the same time without realising some hidden factors the children go on with the usage of the internet to an altogether different line. If paid much attention to it can be seen that the internet almost creates a different world for these children. The characters which are present their in the games of the children and the role which they play, become the role models of the children these days. The eating habits unreasonably being acquired these days by the naïve understanding of these children. The children follow the animated figures at the computer and indulge in the desire of becoming one like them (Wood et al. 2007)

 The prolonged sitting at the computers and playing the games only let them feel that the world of the internet to which they are accustomed for a longer lap of time in a day is the most crucial one for them. This in fact makes a child alienated from the reality of life as the child stops preparing him/her to meet the real challenges. This way the mental health of the child is said to be completely damaged because the difference between the right and the wrong is something which remains undecided for them. They somewhere alienate themselves from the responsibilities they have towards their family and the time which should be given to them. The children are in a way being disillusioned by the gamers, as they give this imaginative faculty to the children where they form their own worlds. They find that the characters which they have in the game are the puppets at their hands and therefore they can be customised and personalised as they wish but actually, it is only a challenge to the vulnerability of the child (Wood, 2007).

       Significance of Parenting in managing online activities of children

The parents first must be aware of the fact that it would affect the health of the child to a greater extent. Therefore addressing the problem of the prolonged use of the internet and the addiction to the games is something which has to be done. Usually the households are run by both the parents so the parents should first stand united when they would have to pacify their child first in case he is an addict to the computer activities. The child has to know that both his parents agree to each other’s concern and their goal is commonly shared. This way the child I would take the issue seriously. The parents should hold a true approach to their child with regard to internet use, and they shall talk in a manner which should sensitize the child (Webroot, 2012).

 The parent would have to show to the child that they actually care for his health and that they should be thinking for his good only. The child might take it as criticism but then it should be fine with the parents if the child feels so. The real problem should be told to the child that his ways with the internet use and the addiction to computer games is acting as a drawback, like the parents should point out that how the prolonged internet usage is affecting the eyesight of the child, the strain, the headache and the growing fat in the body. Also other than only the physical factors the child should also be made aware of the fact that he/she is also faring much low at the academic front that means that the mental health of the child is being affected by the continuous use of the of the internet. As it could be the only possible reason which is making the child to fetch low marks in the disciplines he/she studies. The parents should be assertive enough so that they can make the child to acknowledge their concern for him; the parents can how the child the log list which they have recorded for the usage of the internet and the time spent on playing games online. This way the child would be prepared to know that he/she is not playing any clever games and that he is under the control of the heads of the family (Saisan, J et al. 2012).

Conclusion and Recommendation

 The paper concludes that though the globalised usage of the internet today has been helping out the children in many ways in which the child is being nurtured and fostered on the basis of the technology today, but there are many drawbacks too. Though it can be said that the amount of the internet usage and the computer games which are played has to be under control, but it seems to be irresistible for the children. It can be concluded that the virtual world which the game designers create for them seem much more interesting to them than the real life preferences. The children are made to live and be customising the things and the people around them in a much friendly and easy manner which is almost a utopian vision for the children in terms of the real world. Therefore the children find gaming and the online networking as a form of escape which is peaceful. These children ion the other hand do not realise the hardships of real life, like the roles they have to play and the activities in which they should get involved so as to ensure a healthy growing up (Larkin, et al. 2006). The physical and the mental health are the primary factors which are hit by the prolonged usage of the internet, because there is no limit to the sources that are present at the internet which might even challenge the innocence of childhood, plus there are different nature of the games like they be violent in nature that might set some bad examples for the children.

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 The prolonged usage of the internet and playing the games acts as a hindrance to staying fit and doing exercises. This way, with the advent of the entertainment industry too much can be expected to be collapsed soon and one of them is childhood. It can be suggested that some things can be controlled and they can be very much changed by a proper inspection of the parents and the regulation of the timings and the ethical usage of the computer (Charlton, 2007). The children should be made to see the wise aspect of staying fit which can only be achieved by also spending some time in healthy living which includes playing outside game, healthy diet, solving puzzles in the paper or the worksheets instead of the computers, and the encouragement to run and play in the park or garden so that the real childhood could be retained than to be lost in the virtual world of characters in the computer games.

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