Gaming console & Smart phones Question??
Question??
Mention the contemporary issues in digital media and technologies??
Solution the question frame is::
Introduction
A gaming console can be said to be as an electronic device that involves the human interaction in which a user interface is used for generating the feedback on the video device. There was a generation when the gaming consoles were the demand of the generation, but with the changes in the time and technology the consoles are losing their charm and smart phones are taking their places. Mobile phones are becoming an additional platform for the gamers. There are certain developments in the smart phones which are fulfilling the needs of the game lovers.
With the changes in the technology there is a drastic change in the demand for the gaming consoles. The gaming consoles are dying in the current period. The following paper includes the description of the gaming consoles and the smart phones. The paper also includes the description of the choices people are making in between the gaming consoles and the smart phones. The paper includes the discussion about how the technology has made mobiles as an additional platform over the games (Bradely 2012). The paper also includes the current issues surrounding the gaming area of the multimedia and the information technology. The paper also discusses the social, cultures, ethical, and legal implications of these new and advanced technologies. The paper also includes a conclusion about the factors discussed in the paper in order to highlight the main points discussed in the paper.
Gaming consoles
Gaming consoles are the interactive entertainment computers based customized systems that are based on the video display and can be used on the display device in order to display the game. The gaming consoles are mainly used to play games on the video television or screen. Gaming consoles are losing their charm after the development of the other technologies. The gaming consoles were highly demanded by the children and the regular gamers in the past, but with the changes in time and technology other technology are taking its place. The gaming consoles were in high demand in the past as they were a high means of entertainment for people.
Smart phones
The smart phones in simple terms is a mobile phone built on a computing platform, with several advanced features and ability and also connectivity as compared to a feature or simple phone. These smart phones and their functions sometimes serves to combine the features of a media player, digital cameras, video cameras, gaming consoles, GPs navigating systems, MP3 players etc. with the advancement in the technology in the smart phone market they are replacing several of the other devices and giving competition as a substitute product. The major replacements are the MP3 players, gaming consoles, cameras. This is majorly seen because of the ease of their use and are handy and can be easily carried anywhere. The smartphones are multitasking and are mostly carried by large number of people. This has vecome the need of the current market period (Spall 2012).
Choice between gaming consoles and smart phones
The gaming consoles have evolved as products which are mainly used as the toys for kids, and converted into the life style products with the passage of time, as the big players always wanted to jump on the wagon. Now the trend has flown off, and the sales of these devices have gone slow. The new audience has begun to lose their interest in these devices and have been bored by the simplified games and the motion controllers. This is because the current generation suffers from the similar problem that the caused the old generation to prefer the consoles over the PC games i.e. the unfurnished games that needs the installations, firmware updates, online passes and so on. The likings for the consoles are fading as the games looks worsen on the PC and the games on the PC and consoles are looking alike. People are likening easy to carry products which the gamers can easily carry anywhere with ease and can enjoy the same any time with remaining connected with the people around them (Mobile Reference 2007).
The development and the advancement in the smartphones have become the choice of the generation. With the development of the several games in the smart phones and the development of the technology in the smart phone industry the phones are on the verge of replacing the gaming consoles. The liking for the smart phones and the development of the gaming features are highly attracting the gamers from around the world. The smart phone companies are researching on this platform and to build phones that will provide the gamers with additional gaming features on the phones which are even not available on those gamming consoles. The mobile markets are highly taking over the gaming consoles and specified products are launched by the company for the gaming lovers (Ilyas and Ahson 2006). With the advancement in the technology the major development of the changes in the technology and the software’s which helps the companies to launch several games that can easily be played on the smart phones. The motion sensors that were only available on the gaming consoles are also available on the smart phones which are being an advantage for the smart phones over the gaming consoles. The smart phones are highly preferred by the people in the current period, as they have an easy access to the internet and thousand of the games can be played online and with several features.
Mobiles as an additional platform for games
Mobile gaming is on the rise of the technological period. The smart phones and tablets are replacing the gaming consoles, as the rise in the android and IOS and windows phones the mobile games were never such poplar as they are today. The smart phones can deliver cheaper installing and easily accessible installations which dwarfs those consoles. With the coming time and the advancement in the mobile technology it is expected that the smart phones are going to replace the consoles. The mobiles acts as an additional platform for the games as majority of the people carry phones ad this has become the need of the day. With the changes in the technology of the smart phones there is a major development of the gaming platform. Several gaming features are added by the companies on these phones as additional factors that are made to attract the customers. The people are demanding the phones with add on features that will help them to play games with ease. There is a vast advancement in the mobile technology that supports high featured games that can easily be downloaded and shared with others (Chen 2012).
The gaming has become just another feature for the smart phones. The mobiles have also become another platform for the gaming industry. The gamers are highly attracted by the way of smart phones. The gaming industry is making the smartphones as another platform for the gaming lovers. The games are offered in the smart phones as add on feature that the gaming industry is targeting to tap the population which cannot manage to stay at a place and enjoy the games on the consoles. The gaming in the smart phone has been in high demand from the gamers as there are certain features added on these games which are not even available on the consoles. The main advantage of the gaming in the smart phones is that they can easily be carried anywhere and this adds to the benefits to the smart phones as a replacement to the consoles (MobileReference 2007).
Current issue in the gaming area of multimedia and information technology
The nation has invested a huge volume of money and resources in the area of multimedia and technology. Because of the effective use of technology and also the significant investments in the hardware, software, infrastructure and other development, the nation has invested about 66$ billion investment in the technology. The major issue currently has been observed by the researchers and scientists as well as observer are that it directly impacts the education sector.
The technology causes greater effects in the minds of the children. Thus the use of technology is growing the today’s mind and it also is affecting the study today. The digital revolution hits the digital generation of youth with many ways of interaction with their own identities. This also creates high risk in terms of failure and also in terms of potential abilities to learn. This creates issues in terms of academic ability and also in terms of other difficulties as well. This is a kind of expense in the today’s world. The process of increasing the amount of visitors and also the essential networks to build those channels is a kind of high issue in the same area. This also raises issues with the behavior and this creates computer ethics. This involves huge investment and also today it has become the fashion rather than the importance and its uses. Today it has become the expense for style and not for the learning. Thus it creates negative learning and negative approaches for the students in their learning. The students use computers and laptops for gaming and other unnecessary works that takes too much of their times and also this affects their health conditions in terms of eye sight and other reasons. In the today’s world, there are 95% of people that have easy access towards the kinds of technology. (Baopi & Yan, 2011)
There are less concentration for their daily lives and daily structures. They do not able to concentrate in their daily activities a daily schedules in their classrooms and other areas. Thus they do not focus on study and it directly impacts their learning and development as well as growth areas. This also harms the creativity of the students and there is a loss of vision. There are also chances associated with the decrease in the imagination power. It also causes stress and it requires high amount of time with high expenses and high investment. The one also gets easily frustrated through this technology. It also affects the nation’s huge investment and also it is affecting lot of time of the player. Thus this requires less amount of physical exercise and it builds the aggressive characters and behaviors in the children through this technology that is the major issue in today’s scenario. This also develops the negative attitudes in the surroundings with negative relationship around the globe. Thus there creates lot of obligations. (Samali, 2010)
The intellectual property describes about the books, films, inventions, music and other processes. This is developed and created with the help of copyright, patent, laws and other trademarks. This is helpful in terms of designing the leaders for an understanding of the considerations of technological innovations that introduces the educational system. Thus there are different implications attached to it such as this do not protects the private information and privacy of the provided information. There is the issue associated with the good designs and also with the display of data. The risks are associated with the ethics and also there is high amount of decision support systems. This impacts the ethical dilemmas and creates issues such as policy and regulation related. This also raises questions about the personal responsibility and creates the concepts of different factors that require proper understanding and proper responsibility. Legally it impacts thousands of educated students. It shortens the time spent on education. Thus it causes issues in confidence level. It focuses on the questions that defects the work of software and also it relates to the ethical rights and responsibilities for the computer related technologies or for the other multimedia technologies. This issue is associated with the computer technologies and also it contains professional ethical issues in terms of cooperation and international ethics. This increases the danger of computer ethics and internet ethics. Ethical issues associated with computer technologies and this also creating the issues in terms of communication and other efficiencies. There is also the issue associated with legal protection and this causes harm in terms of information and other sources. Human behavior changes through the use of these new technologies and also there exist lot of gap between the relations thus it impacts the social culture environment. There exist these issues in the environment effectively. These technologies are creating broader challenges and implications of social and cultural impacts. This also is causing high combination of values, attitudes and other relations. (Unesco.org, 2004)
The education gets affected through this technology and this causes lot of harm to the children in their life and further developments. They do not able to provide the same time in their study and other preparations that causes harm in their era of developments. This also enables them not to understand about their culture and it affects the culture of the person through the use of these technologies thus it highly affects the one’s environment as well as the use of this do not provide practical understanding to the person.
Conclusion
Evidently to conclude, the paper must say that there has been a huge discussion upon the multimedia technologies and information technology. Multimedia today is playing a greater role in the lives of people. This is generating high status and high class society. But on the same side, this causes lots of gaps and issues in terms of relation and there exists lot of implications towards the relation and nature’s own causes. One spends most of its time in these new technology that affects their own personal lives and maintains the gap between the relationships. Thus it also causes high dangers in terms of their future such as certain disadvantages associated with it like loss of vision, loss of relationship and other issues such as frustration; building negative attitudes and so on it is also very expensive.
Though this paper consist information about the multimedia and information technology, its disadvantages, the paper also focused to explain about the contemporary issues in terms of the information technology.
As discussed in the above, to conclude, this also causes harm in the creativity of the students and there are also chances of decrease in the imagination power. There are also the chances associated with the huge stress and it requires high amount of time with high expenses and high investment. The nation’s huge investment also is affected and also it is affecting lot of time of the player. There is less physical exercise associated with it.
So, to summarize the above discussions, the paper truly depends on the issues and the implications like social implications, cultural implications, ethical implications and also the legal implications.
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